In my game, the player must sneak through my house late at night to make coffee without being seen or making too much noise by banging your cup into the walls. The Player avoids my grandfather, who paces the hallways from his TV room on a regular basis. I chose this topic because this is something that happens at my house a lot when I’m working late at night, and I thought it would be easy to gamify. I also felt that there were many opportunities to integrate audio in interesting ways.

               I started developing my game with basic gameplay, then moved on to setting up simple level, added some audio integration, and eventually made assets. Some of my favorite parts include making my game include working on Line of Sight raycasting and the integration. I think that in the future I should find a better way to do Line of Sight in 3d and make something more like a cone that functions as a raycast instead (if that’s possible). By doing it with a few raycasts it triggers and then misses over and over when it sees the player sometimes which makes the guard approach in an awkward way. I also greatly enjoyed making the muffled rain/thunderstorm effects a lot as it gave me an opportunity to really explore Massive (the synth that I used to make it) in a more detailed way that I haven’t had the opportunity to do up until this point. In the future iterations(if I hypothetically had more time) I would add more models of household objects and people into the game. I would also like to work on some short cutscenes for when the player is spotted. 

StatusReleased
PlatformsHTML5
AuthorHaveACookie
Made withUnity

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